SEGASAMMY

SEGASAMI

Your hub for everything happening across SEGA SAMMY.

$100,000 Prize at Virtua Fighter’s First Official World Tournament—A New Chapter in Its 30-Year History

On March 1, 2026, the "VIRTUA FIGHTER Open Championship GLOBAL FINALS 2025" (hereafter "GLOBAL FINALS 2025"), the first official global tournament for the legendary 3D fighting game series Virtua Fighter—referred to by fans in Japan as "Virtua"—was held at TOKYO NODE HALL in Toranomon Hills, Tokyo. This report takes you inside the event, where the venue was electrified by intense battles between top players from around the world.

$100,000 Prize at Virtua Fighter’s First Official World Tournament—A New Chapter in Its 30-Year History

About the VIRTUA FIGHTER Open Championship GLOBAL FINALS 2025

This tournament, which determines the number one player of “Virtua Fighter 5 R.E.V.O. World Stage,” held qualifying rounds over approximately six months across three regions: North America, Europe, and Asia. Ten elite players who emerged from those fierce qualifiers gathered in Tokyo. The players were divided into Groups A and B and competed in a round-robin format, with the top two from each group advancing to a playoff bracket to determine the ultimate winner. Held 260 meters above ground at a high-rise venue overlooking Tokyo, GLOBAL FINALS 2025 truly became a battle at the summit in every sense.

TOKYO NODE at Toranomon Hills, the event venue

High-Level Techniques and Intense Mind Games from the Round-Robin Matches

The ten players hailed from Japan, the United States, Italy, and other countries. With world-class players competing, even the round-robin matches for playoff spots were played at an exceptionally high level and packed with highlights. At this level, precisely landing combos is not enough to secure victory. What ultimately determined victory was whether players could go a step further—reading the flow of the match and anticipating their opponent’s moves. This kind of back‑and‑forth, reminiscent of real martial arts, is exactly what makes the Virtua Fighter series so compelling, and it was this kind of back‑and‑forth, unfolding round after round, that had the audience on the edge of their seats.

NERO (Italy)
GentlemanThief (USA)

Virtua Fighter: Embraced by a Broad Range of Fans

Fans from Japan and abroad gathered to witness the moment the world’s best player would be crowned. So many people filled the pre-registration slots that the venue, which holds around 300 people, ended up being standing-room only!

Female Attendee from Osaka

I came here on an overnight bus. Since this is the first world tournament, I’m really impressed by the level of play. I got hooked on Virtua because of the anime, then started playing the games, and before I knew it, I had been playing for about 25 years. The realistic fights make me feel like I’m actually in the action, which is great for stress relief—it’s such a fun game (laughs).

 

 

Female Attendee Who Came with Friends

This is my first time attending a live fighting game tournament. I hadn’t played Virtua before, but I’m a big fan of Itabashi Zangief, who’s competing. Actually, I only recently started playing after watching his videos. Virtua is a close‑range fighting game with a lot of depth, so it’s challenging but also incredibly fun.

Male attendee from Hungary

As a Virtua Fighter player myself, I came to watch because I wanted to see how the tournament would unfold and to support the players in person. I’ve stepped away from Virtua Fighter a bit recently, but if a new title comes out, I’d love to get back into it seriously.

 

Male Attendee from the United States

I came to Tokyo just to see this tournament. Actually, this is my 27th time visiting Japan; I also came before to see the Beat‑Tribe Cup, a Virtua Fighter community event. I’ve been playing Virtua Fighter since it first came out, and I main Akira. I liked his fighting style, so even though his combos are difficult, I’ve worked hard to master them. He has a lot of powerful moves, and I love the impact of his attack sounds.

* Beat-Tribe Cup: A nationwide 5-on-5 team tournament in the Virtua Fighter series. Game centers across Japan coordinate to host this long‑running, major community event.

Virtua Legend "Chibita" Joins the Action!

The Virtua Fighter series, once a social phenomenon, has produced many top-tier players. As the first world tournament for this legendary game, the event also featured Chibita, known as Virtua Legend, and a top player who rose to prominence through Virtua Fighter.

 

Chibita

 I wanted to watch the first world tournament from the best possible spot, so I made sure to get in early—I was the third person to enter (laughs). Of course, I enjoy official tournaments like this, but Virtua also has regular community events, so I’ve never stopped playing. I started playing Virtua at 13, and now I’m already 45 (laughs). Personally, I think Virtua is the most enjoyable fighting game out there, and its player community is truly exceptional. What I’m most excited about right now is, of course, the New VIRTUA FIGHTER Project. Once it’s released, I think many famous players who are currently focused on other fighting games will return to Virtua, and we might see a new era of all‑out warfare (laughs). I’m really looking forward to it.

The Final Four Clash in the Playoffs! Who Will Claim the First World Title?

Advancing from the round‑robin matches to the playoffs were four players from Japan: Shiokara, Akani Shiwapo, Ton‑chan, and Virgo. Since all four had fought their way through intense matches to get here, their skill levels were extremely close, and even the slightest misstep could shift the momentum in these high‑pressure battles. In the end, Virgo—who won a match that went all the way to the final round—and Ton‑chan, who overwhelmed opponents with relentless offense, secured their spots in the grand finals.

From left: Ton‑chan and Virgo.

The grand finals between Ton‑chan and Virgo. In fact, they belong to the same team, making this a showdown between training partners who hone their skills together daily.

The finals, played in a first‑to‑three‑rounds, first‑to‑five‑battles format, began with Ton‑chan applying pressure from the very start. Virgo tried to shift the momentum by switching characters mid‑match, but unfortunately, couldn’t stop Ton‑chan’s momentum. Ton‑chan ultimately won 5–1! He claimed victory in the first world tournament in Virtua Fighter history, earning the honor of being the inaugural champion and taking home the $100,000 prize (about 15 million yen).

Tonchan, the Champion

It feels amazing! I think I performed better than ever, and my reads were really on point, so I had luck on my side. Virtua has been around for 30 years and continues to evolve as a game. It’s a difficult game, but if you put in the effort, anyone has a chance—so let’s all keep the excitement going!

The 2026 tournament was also announced at the venue that day

A Hit for Overseas Players as Well!

NERO (Italy)

I’ve been enjoying Virtua Fighter for nearly 20 years. Not only does it give me a strong sense of connection with my opponents, but it has also become an important way for me to express myself. During matches, I’m constantly thinking about how to respond to each situation. Because Japan has such a vibrant offline community, I could really feel—through interacting with the players—that each one has developed a strong sense of their own identity. This tournament was truly memorable, and I’m excited about the chance to face players from around the world again at the 2026 event.

Production Staff Supporting the Event Behind the Scenes

GLOBAL FINALS 2025 concluded with great success, and the 2026 event was also announced. We spoke with Kensaku Nishimura of SEGA SAMMY Group’s SEGA East Publishing Business Unit Marketing Division, who supported the tournament behind the scenes and helped lead it to success.

――Looking back on this first world tournament, how do you feel?

 

Nishimura: To revive the popularity of the Virtua Fighter series and carry that momentum into the all-new title announced in 2024, the New VIRTUA FIGHTER Project, we felt it was essential to hold an international tournament open to players from around the world. We began preparing about a year ago to create the right environment for that. Since this was our first official world tournament—and one with prize money—everything was uncharted territory. We also coordinated with organizers of existing tournaments in various countries and worked with them on regional qualifiers, which came with their own set of challenges. Thanks to the many fans who attended from Japan and abroad, I believe GLOBAL FINALS 2025 was a great success.

* A brand-new fighting game in the series, currently being developed by SEGA’s Ryu Ga Gotoku Studio.

―― What are your hopes for the future of Virtua?

 

Nishimura: I believe Virtua Fighter is the kind of game where the community is absolutely central. The VIRTUA FIGHTER Open Championship has already been confirmed for 2026, and for the next tournament, we want to help grow the community beyond borders and language barriers. To do that, we plan to invite key figures from regional communities and build special events around them. Virtua Fighter originally gained popularity in arcades, where the energy of being there in person and the unique offline connections made all the difference. At GLOBAL FINALS 2025, we also held a same-day side event called the JUST TOURNAMENT—an impromptu, single-round, 45-second match tournament—which recreated the excitement of the arcade era and reaffirmed the series’ enduring appeal. Our goal is to revive the bonds the Virtua Fighter series has built over the years, introduce the game to people who haven’t experienced it—including international audiences—and share its unique charm with them.

Photos from the JUST TOURNAMENT event

Producer Aoki on Virtua Fighter Fans Around the World

After GLOBAL FINALS 2025, we also spoke with Seiji Aoki, producer of the completely new “New Virtua Fighter Project” and the long‑running Legacy Virtua Fighter Project, which includes updates to the classic titles that have supported the series for many years.

――Looking back on the tournament, how do you feel?

 

Aoki: I was thrilled to hear players say things like, “It was the highest-level stage with the best battles ever—simply amazing.” It really made me feel that all the effort we put into preparing over the past year was worth it.

 

――We heard you personally visited every regional qualifier for the VIRTUA FIGHTER Open Championship.

 

Aoki: I’ve attended tournaments all over the world, and while there are cultural differences, one thing has been consistent everywhere: the love for Virtua and the high expectations players have for it. Looking ahead, I think it’s important to identify existing local communities worldwide and help nurture new ones. Creating and supporting these communities is our responsibility at SEGA, and I want to take an active role—even if it means going there myself. We also plan to keep updating Virtua and prepare for the New VIRTUA FIGHTER Project. Above all, I want to build excitement together with the players and communities that have supported us, and I truly appreciate their continued support.

 

 

VIRTUA FIGHTER Open Championship GLOBAL FINALS 2025 brought together fans from Japan and around the world, highlighting the power of a community built through shared experiences. With the New VIRTUA FIGHTER Project on the horizon, the future of this iconic SEGA franchise has never been more exciting!

SEGA SAMMY Holdings manages the “SEGA SAMMY×SPORTS” X account, where we share sports columns and other content.
Please follow us using the button below!

Share this article

当社ウェブサイトのCookie使用について選択してください

You can manage your cookie preferences using the Civic cookies tool, or read more about our use of cookies at Privacy Policy.

当社および当社が提携する第三者が提供するCookieは、当該各社のサービス提供、ウェブサイトのカスタマイズ及びマーケティング活動のために利用します。お客様はCookieの設定を変更することができます。なお、当社のCookie使用に関する詳細は当社のプライバシーポリシー(8.アクセスログ、クッキーについて)をご覧ください。

Cookies served by us and our third-party partners help us to deliver our services, provide you with a personalized experience on our websites and support our marketing campaigns.
You can manage your cookie preferences using the Civic cookies tool, or read more about our use of cookies at Privacy Policy.

Close

当社ウェブサイトのCookie使用について選択してください

Your choice regarding cookies on this site.

当社および当社が提携する第三者が提供するCookieは、当該各社のサービス提供、ウェブサイトのカスタマイズ及びマーケティング活動のために利用します。お客様はCookieの設定を変更することができます。なお、当社のCookie使用に関する詳細は当社のプライバシーポリシー(8.アクセスログ、クッキーについて)をご覧ください。

Cookies served by us and our third-party partners help us to deliver our services, provide you with a personalized experience on our websites and support our marketing campaigns. You can manage your cookie preferences using the Civic cookies tool, or read more about our use of cookies at Privacy Policy.

必須Cookie

Strictly Necessary Cookies

当社ウェブサイトをご覧頂くために必要なCookieです。基本的な操作やサインインなどの機能のために必要です。これらのCookieはサイトが機能するために必要であるため、当社ウェブサイトに訪問した時点で有効になっています。
これらのCookieを無効にした場合、当社ウェブサイトの機能に影響が出る可能性があります。
保持期間:最大12ヶ月

These Cookies are required for the operation of our Websites. They enable basic site functionality such as page navigation and access to secure areas, such as when you sign in to your online account. The Websites cannot function properly without these Cookies. Strictly Necessary Cookies are enabled when you visit our Websites. If you block these Cookies, it may impact your experience when using our Websites.
Retention period – max 12 months.

機能性及び解析用Cookie

Functional and Analytics Cookies

これらのCookieは、お客様の当社ウェブサイトの利用に関する情報を収集し、報告することで、当社ウェブサイトの改善に役立ちます。これらのCookieには、ウェブトラフィックの監視と分析、当社ウェブサイトへの訪問者の行動把握および当社のマーケティングキャンペーンや製品の結果分析を可能にする、分析用とリマーケティング用Cookieも含まれます。機能性及び解析用Cookieは、お客様が当社ウェブサイトにアクセスし当社の製品に関する情報を取得する際に、当社がお客様に対し拡張機能およびカスタマイズされた機能を提供することにも役立ちます。当社ウェブサイトにおいて機能性及び解析用Cookieで収集されたデータは、匿名化されています。

Functional and Analytics Cookies help us to improve our Websites by collecting and reporting information on your use of our Websites. This includes analytics and re-marketing Cookies that allow us to monitor and analyze web traffic, understand visitor behaviors on the Websites, and enables us to analyze the success of our marketing campaigns and Products. Functional and Analytics Cookies also enable us to provide enhanced functionality and personalization when you visit our Websites and interact with our Products. Any Functional and Analytics Cookie data that we collect is fully anonymized.
Retention period – max 12 months.

マーケティングcookie

Marketing Cookie

お客様の閲覧に関する情報を収集し、お客様が当社ウェブサイトや他のオンラインサイトを閲覧している間に広告を表示することを可能にします。これらのCookieは、当社及び当社が提携する第三者が、当該各社のマーケティング活動の効果を測定し、マーケティングキャンペーンへのお客様の反応を知ることによって、お客様の興味・関心に沿った広告を提供できるよう、設定されるものとします。

当社ウェブサイト上でのマーケティングCookie、およびお客様がサインアップした電子メールに含まれるCookieには、ピクセルおよびウェブビーコンが含まれる場合があります。これらの技術における一意識別子により、当社は、お客様が当社のEメールを開いた日時、お客様が当社ウェブサイトやEメール上でアクセスしたコンテンツ、お客様のIPアドレスやその他の一意識別子、ならびにお客様が当社のコンテンツへアクセスした日時を認識することができます。当社は、これらのCookieのデータを使用して、当社のEメールでのマーケティングキャンペーンの実施状況に関するレポートを作成します。一意識別子が、お客様のデバイスに保持されている他のCookie情報を含んでいる場合、当社ウェブサイトの利用者を識別するプロファイル作成に使用される可能性があります。当社が利用するトラッキングの詳細については、当社のプライバシーポリシーをご覧ください。

当社ウェブサイトから、プラグインを使用して 「いいね」 または 「シェア」 をクリックすることにより、お客様は、第三者のソーシャルネットワーキングサービスへアクセスしてしまう場合があります。これらの第三者のプラットフォーム(フェイスブックやツイッターなど)がお客様に関するデータを処理する方法、およびこれらのCookieをオプトアウトする方法についての詳細は、当該第三者のプラットフォームのプライバシーポリシーをご参照ください。当社は、お客様による第三者のウェブサイトの使用およびアクセスについて責任を負いません。

保存期間:最大12か月

Marketing Cookies collect information about your browsing habits and enable us to show you adverts whilst you browse our Websites and other online sites. These Cookies may be set by us or our third party partners to understand the performance of our marketing activities, understand the way you interact with our marketing campaigns, and to improve the relevance of the adverts that you receive.

Marketing Cookies on our Websites, as well as those contained within marketing emails you have signed up to, may include pixels and web beacons. The unique identifiers in these technologies enable us to recognize when you open our emails, which content you have interacted with on our Websites and email marketing materials, your IP address or other unique identifier, and the date and time of your interactions with our content. We use the data in these Cookies to create reports about how our email marketing campaigns perform. If unique identifiers are combined with other Cookie information held on your device, it could be used to create a profile that identifies users of our Websites. You can find out more information about tracking used by SEGA SAMMY HOLDINGS INC. (“SSHD”) in our Privacy Policy.

You may be able to interact with third party social networking sites from our Websites, for instance by clicking “Like” or “Share” using the social sharing plugins. You should refer to the privacy policies of these third party platforms (such as Facebook and Twitter) to find out more about how they process data about you, and/or to opt-out from the Cookies that these third parties serve. SSHD shall not be responsible for your use of and/or interactions with third party websites.

Retention period – max 12 months.

Close

Settings