OLD_Business

Business Summary
SEGA SAMMY Group has established unique positions in each of its three pillars of business: Entertainment Contents Business, Pachislot and Pachinko Machines Business, and Gaming Business. We will deliver new added value globally by creating synergy among the segments.

Entertainment Contents Business
The Group aims to grow its business and maximize profits by expanding globally, particularly within the Consumer Games area by generating content such as games for video game consoles, PCs, and smartphones by utilizing SEGA’s unparalleled development capabilities, which have been launching innovative products across a wide range of business areas.

Pachislot and Pachinko Machines Business
In the Pachislot and Pachinko Machines Business, the Group is developing pachislot and pachinko machines, games for PCs and smartphones that use pachislot and pachinko content.

Gaming Business
Paradise City, the first integrated resort (IR) facility in South Korea, creates captivating experiences outside of everyday life through its hotels, entertainment facilities, commercial establishments, and casino facilities. By leveraging our cutting-edge technology and extensive experience. We also develop casino products for the global gaming market by leveraging the technologies and extensive experiences of the SEGA SAMMY Group.

Strength of SEGA SAMMY
01 Wide range of business domains
The Group has been developing business which spanning a wide range of entertainment domains, and has growing its various business areas while seizing diverse profit opportunities and hedging risks.

©2024 GOSHO AOYAMA/DETECTIVE CONAN COMMITTEE All Rights Reserved
©SEGA
©SEGA
©ATLUS. ©SEGA. All rights reserved.
©SEGA FAVE
©Buronson & Tetsuo Hara/COAMIX 1983, ©COAMIX 2007 Approved No.YGS-124 ©Sammy
©2017-2021 BONES/Project EUREKA MOVIE ©Bandai Namco Sevens Inc. ©Sammy
02 A Robust Financial Foundation
Many of the Group’s businesses are “hit-making businesses,” in which continuous investment in development is required to generate hit titles, and the presence or lack of a hit has a significant impact on earnings. Financial stability and cash flow generated by the Pachislot and Pachinko Machines Business and other segments underpin stable development investment, and are also the foundation that enable the Group to continue doing business in pursuit of future growth, even amid harsh operating conditions.

03 Hit-Making Power “Innovative DNA”
Throughout its history, the SEGA SAMMY Group has produced numerous hits. These kinds of hits become our IPs* and they are not limited to a single medium, but spread across a wide range of fields such as pachislot, pachinko, consumer games, amusement machines, animation, and toys.

Sonic the Hedgehog, SEGA’s iconic IP, appeared in 1991 as a high-speed action game in which Sonic runs through game stages, passing through various ups and downs and loops at the speed of sound. This innovative IP continues to win the hearts of users around the world. The live-action movie Sonic the Hedgehog, released in 2020, was a huge hit worldwide.
Cumulative number of units in series
Over1.66billion
(Units and downloads*), (Full games and F2P total)*Including F2P title downloads
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Product1Sonic Frontiers / ©SEGA
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Product2Sonic Origins Plus / ©SEGA

The initial "Pachislot Hokuto No Ken" machine boasts the largest sales volume ever in the pachislot market, with cumulative sales of approx.620,000 units. Series subsequent machines have continued to be hits and leads the pachislot and pachinko market.In 2019, it was expanded into smartphone title as well.
Cumulative number of units in series
Over8.54million
(Units and downloads)(pachislot and pachinko machines, full games, F2P and amusement machines total)
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Product1Pachislot Hokuto No Ken Tenshou / ©Buronson & Tetsuo Hara/NSP 1983,
©NSP 2007 Approved No.YAF-420
©Sammy -
Product2P Hokuto No Ken 8 Haou / ©Buronson & Tetsuo Hara/NSP 1983,
©NSP 2007 Approved No.YSE-020 ©Sammy

The IP that showcases “SEGA innovation,” Ryu ga Gotoku (original version of “Like a Dragon”) introduced a novel concept to the gaming scene in 2005. The game has garnered tremendous support due to its one-of-a-kind gameplay that features a huge red-light district full of reality, the drama of the hot men who live there, and exhilarating battles and has been a huge hit ever since to date.
Cumulative unit sales:
Approx.21.3million
(Units) (Full games total)
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Product1YAKUZA : LIKE A DRAGON / ©SEGA
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Product2Like a Dragon: Ishin! / ©SEGA

“Persona” is a coming-of-age RPG that takes place in modern-day Japan, revolving around a group of high school students who awaken to a power known as ‘Persona’ as they confront mysterious rumors, urban legends and other occult incidents and grow. Its unique characters and settings, stylish music and sympathetic storyline have kept many fans enthused all over the world.
Cumulative unit sales:
Approx.17.7million
(Units) (Full games total)
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Product1Persona 5 Royal (Remaster) / ©ATLUS.
©SEGA. All rights reserved. -
Product2Persona 4 Golden (Remaster) / ©ATLUS.
©SEGA. All rights reserved.

The first "Beast King" title was released in 2001. This was the machine that set off the AT* machine boom, which is a central chapter in the history of pachislot machines. With its “Savannah Chance,” the innovative, medal-increasing gameplay that overturned conventional concepts of pachislot, Beast King attracted a wide range of fans and became a huge hit, generating sales of 140,000 units. Subsequent series have continued to evolve and continue to attract users even today.
*Models equipped with assist time functions.
Cumulative unit sales:
Approx510Kunits
(Pachislot and pachinko machines and amusement machines total)
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Product1Beast King / ©Sammy
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Product2Pachislot Beast King Oujya no kakusei / ©Sammy