SEGASAMMY

Reports Archive

2023.4.28 Reports: Looking behind the scenes of the Project SEKAI hit game with now over 10 million users

“Experiences that move the heart” is the value SEGA SAMMY Group has been pursuing that exceed customers’ expectations. We introduce the scenes you can only find here such as behind-the-scenes of the development process, feature articles and others.

Reports of “Experiences that move the heart”

2023.4.28

Looking behind the scenes of the Project SEKAI hit game with now over 10 million users

“Project SEKAI COLORFUL STAGE! feat. Hatsune Miku” (commonly known as “Project SEKAI”), the game app for iOS and Android that was released in September 2020 has become a massive hit reaching the 10 million user mark in a little under two years of release (in June 2022). This momentum is not limited to Japan, with users from all over the world currently increasing. Here we take a look behind the scenes of the Project SEKAI hit game.

What is “Project SEKAI COLORFUL STAGE! featuring Hatsune Miku”?

Project SEKAI is a rhythm and adventure game app for iOS and Android developed and operated in a joint effort between Sega Corporation, the company that brought out the “Hatsune Miku: Project DIVA” series, and Colorful Palette Inc., a game developer.

 

One of its particular characteristics is its high follower level among the Generation Z age group between 10- and 19-years-of-age, which accounts for about 70% of users. Its fan base has been expanding through diffusion over SNS such as Twitter. The Project SEKAI music videos uploaded to video distribution sites include pieces of music that frequently draw over 10 million views, and it is attracting increasing attention from the music industry.

The history of Sega and Crypton Future Media that served as the foundations for the birth of Project SEKAI

With “Hatsune Miku: Project DIVA”, the PSP® (PlayStation Portable) software that went on sale in 2009, Sega worked with the original developer of Hatsune Miku, Crypton Future Media, Inc (hereinafter “Crypton”), in launching the first Hatsune Miku IP game project. Since then, Hatsune Miku games have been launched on a variety of platforms, and cumulative unit sales of the series have reached around 6.5 million (units/downloads).

 

Furthermore, in addition to game development Sega has taken part in various events to capture new fans, such as real live shows with actual audiences. The long history accumulated in tandem with Crypton links in with the success story of Project SEKAI from its advent to reaching smash hit status.

<Hatsune Miku released titles and major events>

Initiatives that made Project SEKAI a hit, and its spread

While competition has recently been fierce in the smartphone game market and it is difficult to create a hit game, in the background to the fact that Project SEKAI has been able to reach over 10 million users lies a development framework that tried a new approach, and initiatives to increase touchpoints with users by continuously providing contents and events beyond the borders of the game itself.

A new setup welcoming Colorful Palette to take part in development

First of all, we looked for a partner with a view to taking on a new market. This resulted in the realization of a partnership with Colorful Palette Inc., the smartphone app planning and development company newly launched by Craft Egg Inc., famed for its development and management achievements with “BanG Dream! Girls Band Party!” and we worked on this project with a new setup and collaboratively developed and operated it with them.

Furthermore, we have gained the involvement of Crypton to oversee the project not only as a licensor but also as an entity close to a producer from the start of the project up to the present day.

 

Making the most of Colorful Palette’s app knowhow, Crypton’s development capabilities deriving from the Hatsune Miku IP, and Sega’s 3D image production technology, the result of all the knowledge and experience of the three companies was the enablement not only of providing users with in-game content but also real live events and a wide range of contents, all of which led the project to success.

Continuous provision of contents and events beyond the borders of the game

In the promotion of the game, we have exerted considerable effort into increasing user touchpoints by providing ongoing contents and events beyond the borders of the game, rather than mass advertising on television commercials and so on. As a result of these efforts, words and phrases connected to Project SEKAI became commonplace in Twitter trends, and the fan- and user-based word of mouth publicity centering on SNS have become one of the factors behind the considerable growth in the number of users.

 

Moreover, the hosting of real live events in which participants who actually visit the venue can experience the world of Project SEKAI, the “Anniversary Festa” event to mark the first year since release, and the “Thanks Festival” event on its second year have not only expanded touchpoints but also led to the revival of dormant users and opportunities to continuously enjoy Project SEKAI.

Varied Project SEKAI contents developed on YouTube

  • Official live broadcast: distributed once a month
  • Music videos (MV) of songs contained in the game: two or three uploads a month
  • Game play videos: five or six uploads a month
  • Web radio program “Night Radio at 25:00” featuring character voice actors: distributed twice a month
  • Short animation program “Petit SEKAI” (broadcast on the TOKYO MX channel as well as on the official YouTube channel): full series of ten stories

And more

Marketing measures utilizing contents and events #1
Seeking the No.1 trend on Twitter during live broadcast – the Wonderhoy Challenge

We are implementing a marketing measure using SNS to gain the No. 1 trend on Twitter by getting viewers to tweet the program’s designated hashtag during official live broadcasts of the Project SEKAI YouTube. If we gain the No. 1 trend all users are given a gift item in the game, so this measure is displaying an enormous upsurge with us obtaining the No.1 trend with nearly every broadcast.

Marketing measures utilizing contents and events #2
Recreation at a real event of the in-game high school culture festival event KAMIKOU FESTIVAL!

At KAMIKOU FESTIVAL, a real event that recreated the high school culture festival in the game held in October and November of 2022, all the tickets for every day were sold out, and images of people enjoying the attractions that they had experienced in the game were diffused over Twitter and other SNS, leading to interaction between fans.

The various measures conducted thus far and their results for Project SEKAI, which now has over 10 million users

From September 2020 up to the present day, we have implemented an array of promotions, tie-ins, online video distribution and other marketing measures. As a result, the number of Twitter followers and YouTube channel subscribers has passed the one million mark, and the biggest number of simultaneous viewers during live broadcasts was over 100,000 people.

<Project SEKAI events, tie-ins and promotions conducted thus far>

<Number of users of each Project SEKAI content>

No. of app users Exceeded 10 million (as of June 2022)
No. of Twitter followers 1.846 million (as of March 2023)
No. of YouTube channel subscribers 1.36 million (as of March 2023)
No. of simultaneous connections at live broadcasts 106 thousand (Official live broadcast in the 2nd ANNIVERSARY Thanks Festival
on September 23, 2022)
No. of simultaneous connections at official championship broadcast 52 thousand (Project SEKAI Championship 2021 Autumn on September 26, 2021)
No. of views of videos posted on YouTube (2DMV, 3DMV) 16.15 million views: “Theme of Niccori Survey Team” (3DMV, March 2023)
28.27 million views: “bug” (2DMV, March 2023)

Expansion of Project SEKAI overseas and new development of the game expected in the future

Overseas expansion of Project SEKAI with growth potential

The global version of Project SEKAI can be played in around 130 countries and regions, including North America and Europe. Currently, many users are enjoying Project SEKAI overseas, with a total of 7.5 million downloads including approximately 3.5 million in Asia excluding Japan (1.5 million for the traditional Chinese version and 2 million for the Korean version) and 4 million in Europe and North America.

 

Since overseas expansion has a great potential for growth in the future, we are working on various measures to increase the number of users and further enhance earnings, such as creating content for SNS with global expansion in mind and participating in overseas events such as Anime Expo.

New development of characters in the game moving up to the next grade

On March 30, 2023, Project SEKAI celebrated its 2.5 year anniversary and many users enjoyed various events, and the third anniversary, which is a major milestone, is coming up on September 30, 2023. On the third anniversary, the characters in each unit, who are high school students starring in the game, will be moving on to the next grade. This will bring about new changes in the content of the game and a new development in the storyline.

 

We will continue to constantly consider and create measures for the ongoing enjoyment of all users, such as the introduction of new characters and new units in the future. We hope everyone will look forward to the further development of Project SEKAI!

Reports in and before FY2020/3 are
posted in Business Reports

当社ウェブサイトのCookie使用について選択してください

You can manage your cookie preferences using the Civic cookies tool, or read more about our use of cookies at Privacy Policy.

当社および当社が提携する第三者が提供するCookieは、当該各社のサービス提供、ウェブサイトのカスタマイズ及びマーケティング活動のために利用します。お客様はCookieの設定を変更することができます。なお、当社のCookie使用に関する詳細は当社のプライバシーポリシー(8.アクセスログ、クッキーについて)をご覧ください。

Cookies served by us and our third-party partners help us to deliver our services, provide you with a personalized experience on our websites and support our marketing campaigns.
You can manage your cookie preferences using the Civic cookies tool, or read more about our use of cookies at Privacy Policy.

Close

当社ウェブサイトのCookie使用について選択してください

Your choice regarding cookies on this site.

当社および当社が提携する第三者が提供するCookieは、当該各社のサービス提供、ウェブサイトのカスタマイズ及びマーケティング活動のために利用します。お客様はCookieの設定を変更することができます。なお、当社のCookie使用に関する詳細は当社のプライバシーポリシー(8.アクセスログ、クッキーについて)をご覧ください。

Cookies served by us and our third-party partners help us to deliver our services, provide you with a personalized experience on our websites and support our marketing campaigns. You can manage your cookie preferences using the Civic cookies tool, or read more about our use of cookies at Privacy Policy.

必須Cookie

Strictly Necessary Cookies

当社ウェブサイトをご覧頂くために必要なCookieです。基本的な操作やサインインなどの機能のために必要です。これらのCookieはサイトが機能するために必要であるため、当社ウェブサイトに訪問した時点で有効になっています。
これらのCookieを無効にした場合、当社ウェブサイトの機能に影響が出る可能性があります。
保持期間:最大12ヶ月

These Cookies are required for the operation of our Websites. They enable basic site functionality such as page navigation and access to secure areas, such as when you sign in to your online account. The Websites cannot function properly without these Cookies. Strictly Necessary Cookies are enabled when you visit our Websites. If you block these Cookies, it may impact your experience when using our Websites.
Retention period – max 12 months.

機能性及び解析用Cookie

Functional and Analytics Cookies

これらのCookieは、お客様の当社ウェブサイトの利用に関する情報を収集し、報告することで、当社ウェブサイトの改善に役立ちます。これらのCookieには、ウェブトラフィックの監視と分析、当社ウェブサイトへの訪問者の行動把握および当社のマーケティングキャンペーンや製品の結果分析を可能にする、分析用とリマーケティング用Cookieも含まれます。機能性及び解析用Cookieは、お客様が当社ウェブサイトにアクセスし当社の製品に関する情報を取得する際に、当社がお客様に対し拡張機能およびカスタマイズされた機能を提供することにも役立ちます。当社ウェブサイトにおいて機能性及び解析用Cookieで収集されたデータは、匿名化されています。

Functional and Analytics Cookies help us to improve our Websites by collecting and reporting information on your use of our Websites. This includes analytics and re-marketing Cookies that allow us to monitor and analyze web traffic, understand visitor behaviors on the Websites, and enables us to analyze the success of our marketing campaigns and Products. Functional and Analytics Cookies also enable us to provide enhanced functionality and personalization when you visit our Websites and interact with our Products. Any Functional and Analytics Cookie data that we collect is fully anonymized.
Retention period – max 12 months.

マーケティングcookie

Marketing Cookie

お客様の閲覧に関する情報を収集し、お客様が当社ウェブサイトや他のオンラインサイトを閲覧している間に広告を表示することを可能にします。これらのCookieは、当社及び当社が提携する第三者が、当該各社のマーケティング活動の効果を測定し、マーケティングキャンペーンへのお客様の反応を知ることによって、お客様の興味・関心に沿った広告を提供できるよう、設定されるものとします。

当社ウェブサイト上でのマーケティングCookie、およびお客様がサインアップした電子メールに含まれるCookieには、ピクセルおよびウェブビーコンが含まれる場合があります。これらの技術における一意識別子により、当社は、お客様が当社のEメールを開いた日時、お客様が当社ウェブサイトやEメール上でアクセスしたコンテンツ、お客様のIPアドレスやその他の一意識別子、ならびにお客様が当社のコンテンツへアクセスした日時を認識することができます。当社は、これらのCookieのデータを使用して、当社のEメールでのマーケティングキャンペーンの実施状況に関するレポートを作成します。一意識別子が、お客様のデバイスに保持されている他のCookie情報を含んでいる場合、当社ウェブサイトの利用者を識別するプロファイル作成に使用される可能性があります。当社が利用するトラッキングの詳細については、当社のプライバシーポリシーをご覧ください。

当社ウェブサイトから、プラグインを使用して 「いいね」 または 「シェア」 をクリックすることにより、お客様は、第三者のソーシャルネットワーキングサービスへアクセスしてしまう場合があります。これらの第三者のプラットフォーム(フェイスブックやツイッターなど)がお客様に関するデータを処理する方法、およびこれらのCookieをオプトアウトする方法についての詳細は、当該第三者のプラットフォームのプライバシーポリシーをご参照ください。当社は、お客様による第三者のウェブサイトの使用およびアクセスについて責任を負いません。

保存期間:最大12か月

Marketing Cookies collect information about your browsing habits and enable us to show you adverts whilst you browse our Websites and other online sites. These Cookies may be set by us or our third party partners to understand the performance of our marketing activities, understand the way you interact with our marketing campaigns, and to improve the relevance of the adverts that you receive.

Marketing Cookies on our Websites, as well as those contained within marketing emails you have signed up to, may include pixels and web beacons. The unique identifiers in these technologies enable us to recognize when you open our emails, which content you have interacted with on our Websites and email marketing materials, your IP address or other unique identifier, and the date and time of your interactions with our content. We use the data in these Cookies to create reports about how our email marketing campaigns perform. If unique identifiers are combined with other Cookie information held on your device, it could be used to create a profile that identifies users of our Websites. You can find out more information about tracking used by SEGA SAMMY HOLDINGS INC. (“SSHD”) in our Privacy Policy.

You may be able to interact with third party social networking sites from our Websites, for instance by clicking “Like” or “Share” using the social sharing plugins. You should refer to the privacy policies of these third party platforms (such as Facebook and Twitter) to find out more about how they process data about you, and/or to opt-out from the Cookies that these third parties serve. SSHD shall not be responsible for your use of and/or interactions with third party websites.

Retention period – max 12 months.

Close

Settings